Motion Graphics
Organization
Descriptions and credit recommendations for all evaluated learning experiences
47 hours (17 weeks).
September 2014 – Present.
Upon successful completion of this course, students will: use After Effects Motion Graphic tools and features such as paint and eraser tools; create stop motion animation; duplicate an animation using the pick whip; create whiteboard animations; work with templates and assets to fit a client’s specific needs; create visually appealing storyboards; fully animate a character and understand walk cycles; sync mouth movements and audio; use the puppet tools; place deform pins; define areas of overlap; stiffen parts of an image; work with external script/ program of Duik and Character Animator; track motion in order to attach or edit footage; and use effects in After Effects.
This course is delivered in an instructor-monitored, distance learning format and consists of study guides, required texts, supplemental reading, essay assignments, quizzes, homework, observation, required interaction with an instructor, and 24-hour access to on-line support as needed. Topics include: After Effects Motion graphics tool and features, creating stop motion animation, using templates and assets, creating whiteboard animations and visually appealing storyboards, animating characters and their features, working with Duik and Character Animator, understanding the puppet tools, tracking motion, using effects in After Effects. Prerequisites: To enroll in this course, students must have completed the following Design Alive courses or their equivalents based on evaluation: CG PS 01 (Digital Imaging), CG AI 01 (Digital Drawing), Video Editing (MG AP 01), Fundamentals and Principles of Animation (MG AE 01).
In the lower division baccalaureate/associate degree category, 3 semester hours in Art, Animation, Media Design, Web Design, Video Production or Multimedia (6/15) (6/17 administrative review) (9/22 revalidation).
47 hours (17 weeks).
September 2014 – Present.
Upon successful completion of this course, students will: differentiate tools by their function in the Adobe After Effects software; adjust duration of a layer or comp; animate any shape, object or asset following principles of animation; animate, morph, and apply text created in After Effects, Photoshop and Illustrator; create original Motion Designs from Illustrator artwork; apply and adjust animation presets; view presets using Adobe Bridge; create Kinetic Typography; understand shapes, colors, and typography; create and customize shapes, fill and stroke; use path operations to transform shapes; work with masks; use the repeater; understand and control keyframes; and apply a track matte to control the visibility of layers.
This course is delivered in an instructor-monitored, distance learning format and consists of study guides, required texts, supplemental reading, essay assignments, quizzes, homework, observation, required interaction with an instructor, and 24-hour access to on-line support as needed. Topics include: The principles of animation, understanding shapes color and typography, Differentiating tools by their function and applying presets in Adobe After Effects, Animating and morphing shapes, objects, assets and text, creating Kinetic Typography, creating and transforming custom shapes, fill and strokes. Using the repeater, keyframes and controlling layers. Prerequisites: To enroll in this course, students must have completed the following Design Alive courses or their equivalents based on evaluation: CG PS 01 (Digital Imaging), CG AI 01 (Digital Drawing), Video Editing (MG AP 01).
In the lower division baccalaureate/associate degree category, 3 semester hours in Art, Animation, Media Design, or Multimedia (6/15) (6/17 administrative review) (9/22 revalidation).
47 hours (17 weeks).
September 2014 – Present.
Upon successful completion of this course, students will: utilize video editing software such as Premiere Pro for video editing projects; manage media and workflow effectively; differentiate tools in Adobe Premiere Pro; add effects, transitions and audio to create video presentations; and use Media Encoder to render finished movies.
This course is delivered in an instructor-monitored, distance learning format and consists of study guides, required texts, supplemental reading, essay assignments, quizzes, homework, observation, required interaction with an instructor, and 24-hour access to on-line support as needed. Topics include: Utilizing Premiere Pro for video editing projects and differentiate tools by their function, managing media and workflow effectively, and using Media Encoder. Prerequisites: To enroll in this course, students must have completed the following Design Alive courses or their equivalents based on evaluation: CG PS 01 (Digital Imaging).
In the lower division baccalaureate/associate degree category, 3 semester hours in Art, Communications, Media Production or Multimedia (6/15) (6/17 administrative review) (9/22 revalidation).
Version 1: 47 hours (17 weeks). Version 2: 65 hours (23 weeks).
Version 1: September 2014 – August 2022. Version 2: September 2022 - Present.
Version 1 and 2: Upon successful completion of this course, students will: conduct proper rotoscoping; utilize After Effects; create 2D and 3D animation; understand the fundamental of texturing and lighting; and utilize Cinema 4D Lite.
Version 1 and 2: This course is delivered in an instructor-monitored, distance learning format and consists of study guides, required texts, supplemental reading, essay assignments, quizzes, homework, observation, required interaction with an instructor, and 24-hour access to on-line support as needed. Topics include: Techniques and tools for creating visual effects and smooth footage, Rotoscoping, 2D and 3D Animation, Ray Tracing, Lighting, Shadows, Texture, Cameras and the basics of Cinema 4D Lite, estimating pricing for projects and client interaction. Prerequisites: To enroll in this course, students must have completed the following Design Alive courses or their equivalent based on evaluation: CG PS 01 (Digital Imaging), CG AI 01 (Digital Drawing), Video Editing (MG AP 01), Fundamentals and Principles of Animation (MG AE 01) and Advanced Animation (MG AE 02).
Version 1: In the lower division baccalaureate/associate degree category, 3 semester hours in Art, Animation, Media Design, or Multimedia (6/15) (6/17 administrative review). Version 2: In the lower division baccalaureate/associate degree category, 4 semester hours in Art, Animation, Media Design, or Multimedia (9/22 revalidation).